City of Daggers
Stat generation is standard 4d6 drop the lowest or 28 point buy.
Other classes considered by request so long as they have a strong emphasis on skill/stealth and less on pure magic or martial prowess.
Races allowed with the following changes:
Blue (psionic goblin)- No Level adjustment
Hobgoblin- No level Adjustment
Kobold (races of the dragon/web enhancement version)
Other races considered by request
Traits and flaws available to select at character creation with a maximum of 2 of each. Flaws are fairly major drawbacks but each flaw allows you to select a bonus feat at 1st level, traits give a small bonus and penalty, usually to skills or saves to represent a characters physical ability or personality.
Characters must be a resident of Sharn at the start of the campaign and should ideally have lived in Sharn for a significant amount of time. They should also know at least one other member of the party fairly well.
Characters should have 3 goals, Long term, medium term and short term, these can be as grand or as mundane as you like but should ideally be attainable, long term goals are things that may take years or extraordinary circumstances to achieve (such as becoming the greatest swordsman in Khorvaire or owning a mansion in Skyway) Medium term should be things achievable with a few months of hard work (craft a powerful magic item, take revenge on a moderately powerful/influential individual) and short term goals should be things achievable on a regular basis or immediately with some effort (recover a debt from someone weak, find somewhere to sleep and a hot meal)
It may also help is characters have 3 rules/ideals ranked 1 to three, these are a set of ideals that the character lives by whether they realise it or not,
For example a paladin might have 1. protect the innocent 2.Uphold the law 3. destroy all undead, with the rules being prioritised in order. Aerdane d’Lyrandar might be 1. Have a good time, 2. do what I want, 3. look good doing it
Long and medium term goals and following personal ideals at some expense or sacrifice will usually give a small in-game benefit depending on their magnitude or impact.