Knowledge skills

Knowledge skills can be used to figure out, know or remember the following

Arcana (magic traditions, arcane symbols, constructs, dragons, magical beasts, identify dragonmarks)

Architecture and engineering (buildings, aqueducts, bridges, fortifications, flying buttresses)

Dungeoneering (aberrations, caverns, oozes, spelunking, the undercity, the cogs, the sewers)

Geography (Locations, streets, places, shortcuts, features)

History (Past events, legends and lore)

Local (urban legends, personalities, inhabitants, laws, customs, traditions, humanoids)

Nature (animals, fey, giants, monstrous humanoids, plants, seasons and cycles, weather, vermin)

Nobility and royalty (lineages, heraldry, family trees, mottoes, personalities, Dragonmarked houses, city officials, celebrities)

Religion (gods and goddesses, mythic history, ecclesiastic tradition, holy symbols, undead)

The planes (the Inner Planes, the Outer Planes, the Astral Plane, the Ethereal Plane, outsiders, elementals, magic related to the planes)

This should hopefully reduce the prevalence of knowledge(local) being rolled for everything

Knowledge skills

City of Daggers SuperMonkeyJoe